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Virtual Reality (VR) Market, Global Outlook and Forecast 2023–2032

The global Virtual Reality (VR) market was valued at US$ 7943 million in 2022 and is projected to reach US$ 25580 million by 2029, at a CAGR of 18.2% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

Virtual reality (VR) is defined as a three-dimensional computer-generated environment.

This report aims to provide a comprehensive presentation of the global market for Virtual Reality (VR), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Reality (VR). This report contains market size and forecasts of Virtual Reality (VR) in global, including the following market information:

  • Global Virtual Reality (VR) Market Revenue, 2018–2023, 2024–2032, ($ millions)

  • Global top five companies in 2022 (%)

We surveyed the Virtual Reality (VR) companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks. Total Market by Segment:

Global Virtual Reality (VR) Market, by Type, 2018–2023, 2024–2032 ($ millions)

Global Virtual Reality (VR) Market Segment Percentages, by Type, 2022 (%)

  • Mobile Virtual Reality

  • PC-side Virtual Reality

  • Integrated Computer Virtual Reality

Global Virtual Reality (VR) Market, by Application, 2018–2023, 2024–2032 ($ millions)

Global Virtual Reality (VR) Market Segment Percentages, by Application, 2022 (%)

  • Commercial

  • Household

Global Virtual Reality (VR) Market, By Region and Country, 2018–2023, 2024–2032 ($ Millions)

Global Virtual Reality (VR) Market Segment Percentages, By Region and Country, 2022 (%)

  • North America

  • US

  • Canada

  • Mexico

  • Europe

  • Germany

  • France

  • U.K.

  • Italy

  • Russia

  • Nordic Countries

  • Benelux

  • Rest of Europe

  • Asia

  • China

  • Japan

  • South Korea

  • Southeast Asia

  • India

  • Rest of Asia

  • South America

  • Brazil

  • Argentina

  • Rest of South America

  • Middle East & Africa

  • Turkey

  • Israel

  • Saudi Arabia

  • UAE

  • Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

  • Key companies Virtual Reality (VR) revenues in global market, 2018–2023 (estimated), ($ millions)

  • Key companies Virtual Reality (VR) revenues share in global market, 2022 (%)

key players include:

  • Netflix

  • Samsung Electronics

  • Google

  • Koncept VR

  • Jaunt

  • DODOcase

  • I AM CARDBOARD

  • KNOXLABS

  • OnePlus

  • PowisVR

  • Unofficial Cardboard

  • ZEISS VR ONE

  • HOMIDO

  • Mattel

  • Samsonite IP Holdings

  • HTC

  • Facebook (Oculus VR)

Chapter 1: Introduces the definition of Virtual Reality (VR), market overview.

Chapter 2: Global Virtual Reality (VR) market size in revenue.

Chapter 3: Detailed analysis of Virtual Reality (VR) company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: Sales of Virtual Reality (VR) in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 8: The main points and conclusions of the report.

Table of content

1 Introduction to Research & Analysis Reports 1.1 Virtual Reality (VR) Market Definition 1.2 Market Segments 1.2.1 Market by Type 1.2.2 Market by Application 1.3 Global Virtual Reality (VR) Market Overview 1.4 Features & Benefits of This Report 1.5 Methodology & Sources of Information 1.5.1 Research Methodology 1.5.2 Research Process 1.5.3 Base Year 1.5.4 Report Assumptions & Caveats 2 Global Virtual Reality (VR) Overall Market Size 2.1 Global Virtual Reality (VR) Market Size: 2022 VS 2032 2.2 Global Virtual Reality (VR) Market Size, Prospects & Forecasts: 2018–2032 2.3 Key Market Trends, Opportunity, Drivers and Restraints 2.3.1 Market Opportunities & Trends 2.3.2 Market Drivers 2.3.3 Market Restraints 3 Company Landscape 3.1 Top Virtual Reality (VR) Players in Global Market 3.2 Top Global Virtual Reality (VR) Companies Ranked by Revenue 3.3 Global Virtual Reality (VR) Revenue by Companies 3.4 Top 3 and Top 5 Virtual Reality (VR) Companies in Global Market, by Revenue in 2022 3.5 Global Companies Virtual Reality (VR) Product Type 3.6 Tier 1, Tier 2 and Tier 3 Virtual Reality (VR) Players in Global Market 3.6.1 List of Global Tier 1 Virtual Reality (VR) Companies 3.6.2 List of Global Tier 2 and Tier 3 Virtual Reality (VR) Companies 4 Market Sights by Product 4.1 Overview 4.1.1 By Type — Global

CONTACT US: 276 5th Avenue, New York, NY 10001, United States International: +1(646)-781–7170 / +91 8087042414

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